DimenPercentSp

EN Utility object for handling SSP (Scalable Sp) dimensions from Java.

PT Objeto utilitário para manipulação de dimensões SSP (Scalable Sp) no Java.

Functions

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fun getDimensionInPx(context: Context, qualifier: DpQualifier, value: Int, fontScale: Boolean = true, inverter: Inverter = Inverter.DEFAULT, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Generic scaling function for Java (PX). PT Função de escala genérica para Java (PX).

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fun getDimensionInSp(context: Context, qualifier: DpQualifier, value: Int, fontScale: Boolean = true, inverter: Inverter = Inverter.DEFAULT, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Generic scaling function for Java (SP value). PT Função de escala genérica para Java (valor SP).

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fun hei(context: Context, value: Int): Float

EN Quick resolution for Screen Height without font scale.

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fun heia(context: Context, value: Int): Float
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fun heii(context: Context, value: Int): Float
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fun heiia(context: Context, value: Int): Float
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fun hemLw(context: Context, value: Int): Float

EN Quick resolution for Screen Height without font scale, landscape is Screen Width.

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fun hemLwa(context: Context, value: Int): Float
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fun hemLwi(context: Context, value: Int): Float
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fun hemLwia(context: Context, value: Int): Float
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fun hemPw(context: Context, value: Int): Float

EN Quick resolution for Screen Height without font scale, portrait is Screen Width.

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fun hemPwa(context: Context, value: Int): Float
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fun hemPwi(context: Context, value: Int): Float
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fun hemPwia(context: Context, value: Int): Float
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fun phsp(context: Context, value: Int): Float

EN Quick resolution for Screen Height (phsp). PT Resolução rápida para Altura da Tela (phsp).

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fun phspa(context: Context, value: Int): Float
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fun phspi(context: Context, value: Int): Float
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fun phspia(context: Context, value: Int): Float
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fun phspLw(context: Context, value: Int): Float

EN Quick resolution for Screen Height (phsp), but in landscape orientation it acts as Screen Width (pwsp).

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fun phspLwa(context: Context, value: Int): Float
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fun phspLwi(context: Context, value: Int): Float
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fun phspLwia(context: Context, value: Int): Float
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fun phspMode(context: Context, value: Int, modeValue: Number, uiModeType: UiModeType, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Height (phsp) with UiModeType override.

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fun phspPw(context: Context, value: Int): Float

EN Quick resolution for Screen Height (phsp), but in portrait orientation it acts as Screen Width (pwsp).

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fun phspPwa(context: Context, value: Int): Float
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fun phspPwi(context: Context, value: Int): Float
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fun phspPwia(context: Context, value: Int): Float
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fun phspQualifier(context: Context, value: Int, qualifiedValue: Number, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Height (hSP) conditional scaling.

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fun phspRotate(context: Context, value: Int, rotationValue: Number, finalQualifierResolver: DpQualifier = DpQualifier.HEIGHT, orientation: Orientation = Orientation.LANDSCAPE, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Height (phsp) with rotation override.

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fun phspScreen(context: Context, value: Int, screenValue: Number, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Height (hSP) context conditional scaling.

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fun pssp(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (pssp). PT Resolução rápida para Smallest Width (pssp).

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fun psspa(context: Context, value: Int): Float
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fun psspi(context: Context, value: Int): Float
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fun psspia(context: Context, value: Int): Float
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fun psspLh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (pssp), but in landscape orientation it acts as Screen Height (phsp).

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fun psspLha(context: Context, value: Int): Float
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fun psspLhi(context: Context, value: Int): Float
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fun psspLhia(context: Context, value: Int): Float
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fun psspLw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (pssp), but in landscape orientation it acts as Screen Width (pwsp).

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fun psspLwa(context: Context, value: Int): Float
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fun psspLwi(context: Context, value: Int): Float
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fun psspLwia(context: Context, value: Int): Float
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fun psspMode(context: Context, value: Int, modeValue: Number, uiModeType: UiModeType, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Smallest Width (pssp) with UiModeType override.

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fun psspPh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (pssp), but in portrait orientation it acts as Screen Height (phsp).

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fun psspPha(context: Context, value: Int): Float
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fun psspPhi(context: Context, value: Int): Float
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fun psspPhia(context: Context, value: Int): Float
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fun psspPw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (pssp), but in portrait orientation it acts as Screen Width (pwsp).

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fun psspPwa(context: Context, value: Int): Float
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fun psspPwi(context: Context, value: Int): Float
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fun psspPwia(context: Context, value: Int): Float
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fun psspQualifier(context: Context, value: Int, qualifiedValue: Number, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Smallest Width (swSP) conditional scaling.

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fun psspRotate(context: Context, value: Int, rotationValue: Number, finalQualifierResolver: DpQualifier = DpQualifier.SMALL_WIDTH, orientation: Orientation = Orientation.LANDSCAPE, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Smallest Width (pssp) with rotation override.

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fun psspScreen(context: Context, value: Int, screenValue: Number, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Smallest Width (swSP) context conditional scaling.

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fun pwemPh(context: Context, value: Int): Float

EN Quick resolution for Screen Width without font scale, portrait is Screen Height.

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fun pwemPha(context: Context, value: Int): Float
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fun pwemPhi(context: Context, value: Int): Float
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fun pwemPhia(context: Context, value: Int): Float
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fun pwsp(context: Context, value: Int): Float

EN Quick resolution for Screen Width (pwsp). PT Resolução rápida para Largura da Tela (pwsp).

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fun pwspa(context: Context, value: Int): Float
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fun pwspi(context: Context, value: Int): Float
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fun pwspia(context: Context, value: Int): Float
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fun pwspLh(context: Context, value: Int): Float

EN Quick resolution for Screen Width (pwsp), but in landscape orientation it acts as Screen Height (phsp).

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fun pwspLha(context: Context, value: Int): Float
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fun pwspLhi(context: Context, value: Int): Float
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fun pwspLhia(context: Context, value: Int): Float
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fun pwspMode(context: Context, value: Int, modeValue: Number, uiModeType: UiModeType, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Width (pwsp) with UiModeType override.

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fun pwspPh(context: Context, value: Int): Float

EN Quick resolution for Screen Width (pwsp), but in portrait orientation it acts as Screen Height (phsp).

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fun pwspPha(context: Context, value: Int): Float
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fun pwspPhi(context: Context, value: Int): Float
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fun pwspPhia(context: Context, value: Int): Float
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fun pwspQualifier(context: Context, value: Int, qualifiedValue: Number, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Width (wSP) conditional scaling.

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fun pwspRotate(context: Context, value: Int, rotationValue: Number, finalQualifierResolver: DpQualifier = DpQualifier.WIDTH, orientation: Orientation = Orientation.LANDSCAPE, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Width (pwsp) with rotation override.

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fun pwspScreen(context: Context, value: Int, screenValue: Number, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Width (wSP) context conditional scaling.

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fun scaled(initialBaseValue: Float): PercentSp

EN Starts the build chain for the custom dimension PercentSp from a base Float. PT Inicia a cadeia de construção para a dimensão customizada PercentSp a partir de um Float base.

fun scaled(initialBaseValue: Int): PercentSp

EN Starts the build chain for the custom dimension PercentSp from a base Int. PT Inicia a cadeia de construção para a dimensão customizada PercentSp a partir de um Int base.

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fun sei(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (sei) - Without font scale. PT Resolução rápida para Smallest Width (sei) - Sem escala de fonte.

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fun seia(context: Context, value: Int): Float
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fun seii(context: Context, value: Int): Float
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fun seiia(context: Context, value: Int): Float
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fun semLh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, landscape is Screen Height.

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fun semLha(context: Context, value: Int): Float
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fun semLhi(context: Context, value: Int): Float
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fun semLhia(context: Context, value: Int): Float
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fun semLw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, landscape is Screen Width.

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fun semLwa(context: Context, value: Int): Float
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fun semLwi(context: Context, value: Int): Float
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fun semLwia(context: Context, value: Int): Float
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fun semPh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, portrait is Screen Height.

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fun semPha(context: Context, value: Int): Float
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fun semPhi(context: Context, value: Int): Float
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fun semPhia(context: Context, value: Int): Float
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fun semPw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, portrait is Screen Width.

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fun semPwa(context: Context, value: Int): Float
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fun semPwi(context: Context, value: Int): Float
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fun semPwia(context: Context, value: Int): Float
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EN Eagerly initializes DimenCache (persistence / DataStore) so the first resolution on a hot path avoids lazy-init work. PT Inicializa o DimenCache antecipadamente para evitar custo lazy no primeiro uso.

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fun wei(context: Context, value: Int): Float

EN Quick resolution for Screen Width without font scale.

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fun weia(context: Context, value: Int): Float
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fun weii(context: Context, value: Int): Float
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fun weiia(context: Context, value: Int): Float
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fun wemLh(context: Context, value: Int): Float

EN Quick resolution for Screen Width without font scale, landscape is Screen Height.

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fun wemLha(context: Context, value: Int): Float
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fun wemLhi(context: Context, value: Int): Float
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fun wemLhia(context: Context, value: Int): Float